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Author
Description
Finn Whitman, an Orlando teen, is hired to be hologramed as a Disney World park "guide" but soon finds himself being transported into the Magic Kingdom in the dead of night to help fight a group of Disney villains, led by Maleficent, who want to take over Disney World--and maybe more.
Author
Description
When five present-day teenagers known as the Kingdom Keepers travel back to 1955 for Disneyland's Opening Day, the early days of the Tower of Terror, the origin of the Overtakers, and the real power of magic unfold in an unexpected series of events that propels the Keepers into a darkness no one saw coming.
Author
Description
Finn, Maybeck, Charlene, Willa, and Philby are to attend the cruise as celebrity guests, and to perform a ribbon cutting for the DHI server to go live. The Fantasy is now the most advanced cruise ship in the world. But all is not right below decks. Strange things are happening. Unexplained phenomena. Only the Kingdom Keepers know the truth behind their invitation.
Author
Description
The Kingdom Keepers and their friends discover that Maleficent and the Overtakers are plotting a catastrophic event that could have repercussions far beyond the world of Disney unless they solve a puzzle that is revealed during the Disney Cruise Line's inaugural passage through the Panama Canal.
Author
Description
The Kingdom Keepers' senior year in high school is almost over. For more than three years, things have been quiet. Their battles are long behind them, they agree, the threat to the Disney realm silenced albeit at great cost. But inside the catacombs of the Aztec temple where Finn Whitman faced down his nemesis, the monstrous Chernabog, a new threat brews. Deception and betrayal rock the Kingdom Keepers as the merciless group of Disney villains known...
6) Disney lands
Author
Description
"With the defeat of the Overtakers behind them, the five teenagers known as the Kingdom Keepers should be celebrating. By all accounts they saved Disneyland from certain destruction. Why then did their mentor leave one last puzzle for them to decipher? The Keepers must solve a puzzle of the past, or be crushed under an evil that makes the Overtakers seem like gentle souls"--
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