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Author
Formats
Description
A modern love story about two childhood friends, Sam, raised by an actress mother in LA's Koreatown, and Sadie, from the wealthy Jewish enclave of Beverly Hills, who reunite as adults to create video games, finding an intimacy in digital worlds that eludes them in their real lives.
In the December of his junior year at Harvard, Sam Masur exits a subway car and sees, amid the hordes of people waiting on the platform, Sadie Green. He calls her name....
Author
Description
"This book for elementary readers highlights the sequence of events from idea to a finished video game. Full-color photographs and a timeline support each step of the project's process, from planning gameplay and coding the prototype to designing and publishing the finished game. A glossary, further resources, and an index are included"--
Author
Description
The popularity of video games has exploded in recent years, and new technologies like virtual reality have transformed gaming into a multi-billion dollar industry, creating numerous career opportunities. This book provides and overview the video game designer career path, including the salaries, job prospects, and viewpoints of industry leaders.
9) Lunar pack
Description
"This 5-level guided reading system helps kids master verbal, reading, and writing skills - starting at any level. Every app, storybook, and video has been hand-selected to help kids gain the knowledge they need to transition from learning-to-read to reading-to-learn. Emerging packs are ideal for readers who have reached the following milestones: Asks questions to confirm understanding; Knows letter sounds; Recognizes basic sight words; Identifies...
12) Build pack
Description
"The goal of the Engineering & Design Module is to teach kids to recognize challenges, turn them into opportunities, and identify scalable solutions to solve them. Topics in this module include puzzles, invention, construction, machines, architecture, curiosity. STEAM Academy offers an interdisciplinary approach that weaves together the science, technology, engineering, art, and math skills learned in the classroom and connects them to things kids...
15) Game over
Author
Description
In Tokyo, fifteen-year-old Daniel X faces two of the most dangerous aliens on the planet, who are plotting to use video games to control children and turn them into an army of doom.
16) Insignia
Author
Formats
Description
Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
17) Squish: game on!
Description
Squish the amoeba neglects his homework, parents, friends, and even his Super Amoeba comic books when he discovers the video game Mitosis.
18) Vortex
Author
Description
"While serving as a superhuman government weapon during World War III, teenager Tom Raine's loyalties are tested by corruption and nefarious enemies"--
Description
With the gang spread across the country (and beyond) at college, Spencer is back to feeling out of place, even when he returns home over winter break. Desperate to escape his grandfather who is sharing his room, and to feel confident again, he attempts to fix the broken Jumanji video game, giving his friends no choice but to level up and return to rescue him.
Author
Description
"When it comes to family rules around video games, most parents are at a loss. How much should I let them play? is always a parent's first question, but when their child becomes irritable, rude, or seemingly directionless, the question becomes more urgent: Help! How do I get them to be interested in anything else?! Known as "Dr. K" to his millions of followers, the former Harvard Medical School instructor and founder of the unique gamer's support...
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